

power level: (already getting reworked).longevity: the rods should run for a week but need far more uranite (20x or more).

We could just label it "Superadvanced Bioreactor" - no difference, other than needing uranite instead biomaterial. Summary: The nuclear reactor doesn't feel "nuclear" at all, with advantages as well as disadvantages. We have no nuclear waste disposal problem other than having a special bin to drop the rods into it with no other disadvantages.

Only a difference from power to the bioreactor and the complexity to forge rods for it to work. We have no "nuclear" power level and length, no "nuclear" risk and not even radiation distinguishing the reactor from the others. They act more like coal rods with being labeled nuclear than displaying true nuclear power. So the rods burn down much too fast and many players don't like that. Even considering the nuclear tech in the game future is less good, the rods should work for the whole game time. In real life nuclear reactors can run the reactor rods for a few years before replacing them.
